A downloadable game for Windows, macOS, Linux, and Android

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Telocation: Gemini is a puzzle platforming game made in 2020 for a 1996 console: the N64! 



Commander Smaldrin is stranded out in deep space without the fuel he needs to get home. His luck has not entirely run out when he discovers an abandoned mining base nearby with the crystals he needs to complete his journey.

Upon reaching the surface he discovers a robot to help him navigate the old mining facility.

  • Run, Jump and blast your way through 20 engaging puzzles
  • Switch between two different characters & work together, utilizing unique abilities to progress through an alien world!
  • If you're able to collect all the gems, you may be rewarded with an alternate ending...
  • Play with a friend in co-op mode!

(Kick it old-school with couch co-op or reconnect with old friends online via RetroArch's Netplay or Parsec)

Download the Telocation: Gemini ROM for free. If you enjoyed it, consider supporting the project. If you really liked it you can purchase a physical cartridge.

*note: an N64 emulator or N64 with a flash cart are necessary to play the ROM of Telocation: Gemini

  

For speed and accuracy, Team Ultra Rare recommends:

[Windows] PJ64

Multiplatform: RetroArch (Windows/Mac/Linux/PS3/XBOX360/Wii U/Android/iOS) with the ParaLLel N64 core ("Nintendo-Nintendo 64 (ParaLLel N64")

Linux: Mupen64Plus

[In-Browser] Mupen64Plus port for Firefox and Chrome


Created by Team Ultra Rare in 2020 for the N64 Brew Jam #1. Join the N64 Brew Discord.

Programmer & level design: lambertjamesd
Audio (sfx and music): jtn191
3D Modeling: Cobra!

Artwork by pixelcrustpunk based on models by Cobra! and lambertjamesd

Soundtrack: https://jeffnichter.bandcamp.com/album/telocation-gemini-original-soundtrack

StatusReleased
PlatformsWindows, macOS, Linux, Android
Release date Dec 14, 2020
Rating
(2)
Authorsjtn191, lambertjamesd
GenrePuzzle, Platformer
Tags3D, 3D Platformer, Low-poly, n64, Puzzle-Platformer, Retro
Average sessionAbout an hour
InputsKeyboard, Xbox controller, Gamepad (any)
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download NowName your own price

Click download now to get access to the following files:

Telocation1.2.n64 2 MB

Physical Cartridge

Support this game at or above a special price point to receive something exclusive.

Physical Cartridge

Get a physical cartridge of the game so you can play on your Nintendo 64. If shipping outside the US, please include an extra $20 to cover the cost of shipping. NTSC only


Physical Cartridge with Instruction Booklet And Box

Get a physical cartridge of the game so you can play on your Nintendo 64 complete with game box and instruction booklet. If shipping outside the US, please include an extra $20 to cover the cost of shipping. NTSC only


Comments

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(1 edit) (+1)

O wow, didnt realise you made the physical version available or that you could sell it directly on itch. cool stuck .
awesome game, had a lot of fun with it and it realy fits the vibe of that generation. can i ask what carts you used to produce?

(+1)

We use this programmable board
https://www.mortoffgames.com/index.php?route=product/product&path=4_294&product_...
And no real games were harmed in the making of the physical cartridges

(1 edit)

Sweet those were the boards I was looking at too. you not tempted to take this to kickstarter for a bigger release? how were the boxes and manual printed? home job or at a print shop?

(+1)

Printed at Office Max, cut out and folded carefully by hand.

(+1)

We've considered it and still could if demand were to grow with the awareness of it. As it is now, it's manageable and sustainable ๐Ÿ‘

Amazing work! However I wanted to mention that the game on hardware is running 480i, interlaced despite not rendering in that resolution, could a 240p toggle be added? Progressive would look so much better for us playing on console, personally playing on a big CRT, but not having to deinterlace will make it look better on modern sets as well. Hope this get implemented. 

High prises to the game itself though, been recommending it to people already.

I'll take a look at that. I unfortunately don't have a CRT to test on so it would be difficult to know when I get that issue worked out.

(+1)

Ah, it should be apparent on a modern LCD as well as long as you use a real console (you'll get deinterlacing combing artifacts). Or maybe not considering it's not using the full 480 lines outputted by the systems interlaced mode, but is still just rendering 240 lines of graphics?

But yeah the result is that the game isn't as sharp and nice looking on real hardware as it could be, it's actually the first interlaced game I've seen that didn't have it as an extra ram expansion mode.

Appreciate looking into it, interlaced is a bit of an eyesore depending on how close you sit, and you don't get scanlines that way either.

speedrunners, show us what you've got: https://www.speedrun.com/telocation_gemini